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Fix scoring. (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, June 08, 2015, 15:43 (3501 days ago) @ CyberKN

Yes, in a perfect world, Join-in-progress would solve the issue of people quitting, because it can just bring in new people to fill those gaps.

But that's not how it works in practice.

Every single time I've seen someone on the opposing team quit during a match while my team is winning, the following happens:

Bob_7 has joined Bravo.
Bob_7 has left the game.
Frank1991 has joined Bravo.
Frank1991 has left the game.
Bill_99 has joined Bravo.
Bill_99 has left the game.

The net effect being that the team is always a man down, especially since it takes 1-2 minutes for those players to actually spawn in once they join.

People like Raga and myself HATE being joined into losing games. We didn't sign up for that. We want a fair fight. And based on my personal experiences, I think we're the majority.

Not just a man down. A super down. And the cumulative orbs a super can drop. And potential heavy ammo carriers. The chances for a game to snowball go up astronomically with the first dropped player.

So how about the team that's down a man gets an extra scoring multiplier? It could even be, if the team has a player with 0 points, they get bonus points per kill until that player scores points of any kind. I don't think it should be enough to be exploitable, but I think it could be manageably balanced. At least this could be a starting point for discussion.


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