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Side note (Destiny)

by CruelLEGACEY @, Toronto, Monday, June 08, 2015, 21:19 (3501 days ago) @ Claude Errera

I'm reading this thread, and all I hear in my head is "this is exactly why Bungie won't add matchmaking to Raids" :)

The JIP issue really is a tough nut to crack. One interesting solution I've seen proposed would involve a bit of a change in Bungie's approach to mixing and matching groups of players.

In some other multiplayer games, groups are not shuffled around between games. Unless you go out of your way to leave a group/lobby, you will continue to get matched with the same group of players game after game (swapping team configurations around when possible). In Destiny, it is certainly possible to get matched with the same group of players several games in a row, but the systems seems to be quite fluid. I believe the matchmaking system is actively trying to get you matched up with new players as often as possible.

How does JIP fit in to this? Well the idea is that a matchmaking system built around putting together groups and the keeping them together for as long as possible could prioritize "new" players to be selected for JIP. In other words, when I first log in, I might get pulled into a match that is already in progress, but once I'm in that group, I'm in. I'm not going to be forced into another JIP situation unless my group completely disbands.

The great thing about this proposal is that it automatically adds incentive to NOT quit. If I quit a match early, I'm bumping myself to the top of the pool of players selected to fill other games already in progress.


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