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A few points... (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, July 22, 2015, 15:28 (3511 days ago) @ CyberKN
edited by CruelLEGACEY, Wednesday, July 22, 2015, 15:45

They're what drove me away from that multiplayer after a couple of weeks. The mode was fun for a bit, but I got sick of getting the same respec drops over and over and over again, and never getting to play as new classes because RNG.

hmmm... sounds familiar ;)

First of all, Bioware did a good job of addressing this issue by adding new types of resupply packs. There were "character packs", "weapon packs", etc. So you could buy packs (using credits or real money) that had a good chance of giving you what you want.

And consider this: In Destiny, certain pieces of gear can only drop from certain activities. So for me to get the new HoW exotics, I had to play A LOT of a game mode that I don't enjoy. In Mass Effect 3, you could do whatever you wanted (which is admittedly way more limited) and take the credits you earn to buy the specific loot packs that give you the best chance of earning what you want. Long term, I found ME3 far less frustrating in terms of earning new loot.


Unless your game is free, micro-transactions are wholly unacceptable because I already PAID you for your game's existing content! I'm your customer, not a cow to be milked dry!

But we weren't milked... we got a bunch of good new content, for free! I played for months at a time without paying a penny, and never felt disadvantaged compared to those who spent money.


And personally, I try to avoid Free-to-play games with micro-transactions anyway, because as a player you can't trust the developer to not incentivise you to pay for them through game mechanics.

This is the import part, I feel. In ME3, I think Bioware got it all right. They made it easy enough to earn stuff in-game that nobody felt pressured to buy, but the microtransactions were cheap enough that plenty of people dropped a couple bucks from time to time. So we got great new updates that kept the game fresh on a frequent basis.

Personally, I much prefer this to what we've had with Destiny so far: paying $20 at a time for content updates that don't add enough to the game to justify the price or the wait (IMO).


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