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I think your game would fail. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, July 22, 2015, 20:39 (3511 days ago) @ Claude Errera
edited by Cody Miller, Wednesday, July 22, 2015, 20:48

I see now. I guess I would simply counter by saying they should have designed the game in such a way as for that to not be a problem needing solving. Namely, including all the content for everybody, and raising the asking price by the average amount of dlc purchased per player.


This theoretical game you're designing? I'd never play it, because I'd say "eh, it's not worth the extra money at the outset".

Your player base would be poorer, for me, and the many, many people like me.

Cruel's way means we're in the game, and we can decide if it's worth paying the optional fee for the extra doodads or not. Your way, we're not even in the game.

So wait till there's a Steam sale.

Also if I did my job right and made something truly awesome, nobody would mind paying more. If it's not self evident why it's worth more, then the game didn't fail, I failed.


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