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Microtransactions *can* be good. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, July 22, 2015, 16:05 (3511 days ago) @ CruelLEGACEY

From what you described, it does sound like a grind. Sorry, but in no way are microtransactions good for the game or for players.

I think you might want to defer to someone who actually played the game ;)

Agreed. The Ignorant Cody Post of the Day assumes that the Co-op was a grind, when the unlocks were a bonus that helped you play better. The default characters were very fun to play with (Human Soldier spec'd for Concussion shot FTW), so you never felt like you HAD to unlock the other characters, because they weren't inherently "better". Same goes for the weapons. My Widow catered more to my playstyle than Sammy's Black Widow Mk-X.

The more they added, though, I found new ways to love the game (the N7 Demolisher became my signature class), and it was all free, although we put a LOT of money into the game to support it.

Of course, I can see the wishful sunshine-and-rainbows point that Cody tries to make when he assumes that being charged more for a game will magically mean that we get much more content, but the only game that I've seen do this is Warframe, where you buy an $80 Prime Pass and get the New Hotness character and enough Platinum (thousands!) to buy pretty much anything and everything you could want in the game. It's a great way to support the devs, and tells you up front what you're going to get for the higher price point, which is something you wouldn't get for being charged $10 more for a base game.

Even Halo is taking a page from ME3's MP with the Req packs, promising that all of the MP DLC will be free while adding the option to buy some RNG packs for a specific gametype.


It was loads of fun, AND it was hugely successful (hence the boatloads of free DLC). Buying the loot crates was easily affordable, both with in-game currency AND real money. It was purely a personal decision. If DLC came out at a point where I had more spare time, I would just play the game a bunch and buy new stuff with in-game currency. If new content came out when I didn't have as much time to play, I'd drop $5 and get a few new toys to mess around with right away.

Yeah, same. And the best part is you almost never got something that you didn't want (unless certain weapons weren't your style). I unlocked classes and weapons that I wouldn't have ever thought of using, but fell in love with (N7 Shadow and M-300 Claymore). Of course, Cody thinks that overwhelming players with every single thing unlocked, maxed-out, and with insta-kill rounds is what makes a game fun, but I like the challenge of starting from the bottom and climbing to the top. Something satisfying about watching new people making a stand against enemies, then coming in and wrecking shop while they stare in amazement. That's power that you earn.


The brilliance of the system is that it put the pressure on Bioware to keep releasing great content to keep people playing. So that's what they did.

I could have done without the Geth Bombers, but the fact that the gameplay never got stale succeeded in bringing me back. Not to mention the fact that every time you came back, something was new, tweaked, or simply better than before.


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