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A few points... (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, July 22, 2015, 16:29 (3511 days ago) @ CruelLEGACEY


All good points. I do feel there are a couple other advantages to the "microtransaction" model. First, it keeps the player base unified. We've seen countless multiplayer games over the past decade fragment their own player base through paid DLC packs. It sucks, and it harms the long term health of a game.

True, but this raises the question of why there are stragglers to begin with. If the quality of your DLC is good, and your marketing efforts are able to accurately convey why it's good, fragmentation can be kept to a minumum. If a player enjoys your base game enough to keep playing it past the point where DLC is available, but doesn't pick up the DLC, why?

I also think making old DLC free is good practice, because players who were hesitant to pick it up, or are just jumping in, can use that as a barometer for a dev's DLC quality standards.


The other thing that I like about the way Mass Effect handled things is that I could see the new content in action even if I didn't have it yet. I could play with people who were using the new characters, and see if I liked the look of them or not. Destiny's (standard) DLC model means you have no way to know if you will like the new content or not until you buy it, and by then it is too late.

This is probably why I'll never pick up another season pass. It's not a deal if the product is bad.


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