It makes sense for a lot of design, including destinies (Destiny)

by electricpirate @, Wednesday, July 22, 2015, 15:40 (3511 days ago) @ cheapLEY

I hate this so much. You know how many open world games there are that don't need to be open world? Like ninety percent of them. So many of them are just so empty and lifeless, they would have been much better without being open world. Everyone expects it now, especially out of RPGs. A lot of the best RPGs aren't open world.

Racing games are especially bad. Open world racing games blow. There's nothing to be gained by driving aimlessly from one race to the next. I want to race, not spent ninety percent of the game driving from objective to the next, or trying to find all your fucking billboards to smash. Just . . . please stop doing this, developers. If you can't fill your open world game with interesting things to do, and most of the time spent in said open world is just moving from one object to the next, it doesn't work.

Destiny V1 has this in spades too, and the fact that the early versions forced you out there to farm mats just made it worse. Hell, I do a little groooooan whenever I see a "Do 6 missions bounty pop up"

I think it's getting somewhat better as Bungie figures out what's good in their version. The wolf packs show a lot of clever design, as they use the environment, the clashes of various people, and then the little mad hunt/communication for the treasure chest. I'm excited with the kind of environmental puzzle solving/storytelling in the dread naught,


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