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Ever wonder what kind of music Ghaul listens to? Will Destiny 2 have a PTR? Will Fusion Rifles be nerfed before the game even comes out? These important questions and more get answered by none other than Bungie's own Game Director Luke Smith, in a video that is both entertaining and educational, so check it out! Thanks go out to INSANEdrive for the heads up!
Last weekend Red Bull hosted a Rift Exhibition with some popular members of the Destiny community. Team Flamesword faced off against Team TripleWreck in a best of 7 competition. DeeJ and Lars were also on site to commentate. If you haven't had a chance to see a full match of Rift, especially with great Destiny players, give it a watch:
(Thanks to iconicbanana for reminding me on the forums)
Last week, Ctrl+Alt+Del took at look at the Red Bull/Destiny situation... and I laughed. Sometimes, it's something you just didn't think of! Thanks, Xenos.
Wired has a great article about the history of Bungie and how they got to the point they're at now, about to release Destiny. Covers a lot of history as well as talks about their mindset in building Destiny. (Thanks to GrimBrother IV for pointing it out on the forum)
The time has come to choose which platform you'd like to redeem your Destiny Beta code for at Bungie.Net. Pete the Duck pointed it out on our forum and showed you how to find the spot quickly.
With somewhere between 5 and 600 people now in the studio, it's almost like working at Bungie is nothing special - I mean, everyone's doing it, right? Every once in a while, though, we hear about a hire that causes speculation through implication - and Gamespot noticed one that does just that. Former MLG Pro Bonnie 'Xena' Burton tweeted yesterday that she's joining the Bellevue crew - she brings some interesting skills to the table! If we learn more about what she'll be doing, we'll let you know.
I'm not at all sure what to write here - so I'll present the facts, as we know them. Last night, Marty O'Donnell, the man behind Bungie's music since 2000 (well, 1997, really), tweeted this:
I'm saddened to say that Bungie's board of directors terminated me without cause on April 11, 2014.— Marty O'Donnell (@MartyTheElder) April 16, 2014
And a little later, Bungie put up a post on Bungie.net that doesn't really explain anything, but does suggest that the Tweet is not just a joke.
For more than a decade, Marty O'Donnell filled our worlds with unforgettable sounds and soundtracks, and left an indelible mark on our fans. Today, as friends, we say goodbye. We know that wherever his journey takes him, he will always have a bright and hopeful future.
We wish him luck in all his future endeavors.
Whatever this means, it saddens me, personally.
Not sure where all the admins are these days - but I'd like to personally apologize for a lack of interesting stuff to look at this week. To make it up to you, here are three sketches done by redditor Alt_Historian - I thought they were fun! (You can provide feedback in this reddit thread.)
tommy1005 is a reddit fan who participated in reddit's Secret Santa 2013 - and he was lucky enough to be paired with someone with access to Bungie's studio. (They also had access to the 343 studio, and tommy1005 also received awesome Halo goodies... but we're talking about Destiny here.) Go check out the signed poster he got... and drool.
Bungie today kicked off a new Bungie.net feature they're calling Destiny Drawing Board by profiling an exotic pulse rifle named Red Death. And what an apt name it is, this thing just looks visceral!
We get a gorgeous wallpaper, some nice background about the history of the weapon and its development, and a sneak peek at what it'll look like in-game for those Guardians lucky enough to win it from their enemies.
I'm definitely looking forward to more entries in this series! (Thanks, Grim IV).
Wired.co.uk has a very interesting article about Destiny's past, present, and future, which includes some revealing numbers on how Bungie has grown in recent years:
How large a group? "It's around three times the size of the Halo Reach development team," Butcher, the game's lead engineer, tells Wired.co.uk. "If you count all of the test and development and support staff then we're over 400 people."
For perspective, the size of the team working on the next big-budget Call of Duty title, Ghosts, in-house at Infinity Ward is 125, in addition to about a few contractors and additional work done at partner studios.