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Easy. (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Friday, May 20, 2016, 16:59 (2906 days ago) @ Korny

If everybody listened to you, there would be no micro transaction revenue to fuel new content. :p


What was wrong with the old system, where you simply paid for new content directly in the form of a sequel or expansion pack?


Divided playerbase.

Microtransactions = everyone having access to new content, whatever that may be. What if the price of admission to SRL was buying the $10 Record book when TTK launched? SRL would likely have failed as a result. Might have only been a single, unpolished map with a small playerbase.

Look at Halo 5. No Season pass, all content after launch is free. The result is a decent stream of almost-monthly updates, and nobody is left behind. All thanks to Microtransactions.

Uncharted 4. Cosmetic-only Microtransactions, all multiplayer content (including an upcoming co-op mode) is free.

A unified playerbase is way better than the old system, where access to the paid content was limited (often to a single playlist).

The DLC-Divided-playerbase is a logical fallacy. It assumes there are people who continue playing your game, but for some reason have decided not to pick up the DLC.

As a developer, your priority should be deducing that reason and figuring out how to avoid it in the future.


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