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Easy. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, May 20, 2016, 17:13 (2906 days ago) @ CyberKN

A unified playerbase is way better than the old system, where access to the paid content was limited (often to a single playlist).


The DLC-Divided-playerbase is a logical fallacy. It assumes there are people who continue playing your game, but for some reason have decided not to pick up the DLC.

...No. I have played plenty of games where I didn't pick up the DLC. Resident Evil 5 immediately comes to mind, because I put hundreds of hours into that game, and I never bought half of the DLC for it.
My brother regularly plays Halo 4 on the 360, and hasn't gotten any DLC, so... ya know...

As a developer, your priority should be deducing that reason and figuring out how to avoid it in the future.

Hence the cosmetic microtransactions. Win/win.


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