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Lockout (Destiny)

by RaichuKFM @, Northeastern Ohio, Wednesday, September 03, 2014, 08:02 (3526 days ago) @ Monochron

Unless I'm remembering the Beta completely wrong, the random stuff you earned during gameplay (not what you got at the end of the mission) was no where near as useful. The way I saw it was that completion/success was the important part, not participation. Which I think is a very good mechanic for a game like this.

I got my better gear, for the most part, through random green engrams. (I love you, Sahara AR-3.)

However if the reward for participation (read: even in failure) is comparable to beating a Raid . . . my problem evaporates. But I think a system like that is going to be very flawed and make Raids nearly useless except for a different style of gameplay.

Shouldn't they just be a different game mode that you play because it's fun? And the rewards for participation won't equal the ones for success, but that doesn't mean they'll be negligible.


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