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Things warframe learned from Destiny... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, May 02, 2015, 15:43 (3275 days ago) @ Kahzgul
edited by Cody Miller, Saturday, May 02, 2015, 15:46

This statement doesn't make sense at all. You're saying you'd rather play a visually and auditorily stunning round of Stab Yourself to Death than a not-quite-as-well-rendered round of Travel Around the World with the Woman of your Dreams?

Think of it this way:

As the game world becomes more detailed and more pleasing, then the mechanics of it have to catch up. If you have a gorgeous looking and sounding gun, but it behaves in a ridiculous way you wouldn't expect, immersion is lost. If you have a detailed world, but everything is anchored to the ground with no physics, then immersion is lost.

Your 'gameplay' has to progress if the aesthetics progress, otherwise the disconnect will take you out of the experience. Case and point: Bioshock Infinite.

You can alternatively have your mechanics be too complex for your aesthetics. To grow one, you need to grow the other. They are both part of the same thing: the simulation of the game world that you want to be in.


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