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More things Destiny should learn from Warframe (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, May 05, 2015, 01:15 (3280 days ago) @ Kahzgul

I'm terrible with dates. All I know is that when I google the release date for both games, I get:
Destiny: September 9, 2014
Warframe: October 24, 2012


Oh man, you're right. PS4 Warframe came out later than PC, it seems. I just learned a thing! Warframe on PS4: November 15, 2013. So the game was more than a year old before it hit consoles. I didn't know that.

That date's a bit misleading. That's when the closed Alpha was first released. Warframe's "release" is muddy territory, since the PS4 release was still early Beta. Destiny had been in development longer, I think, given the hint dropped in ODST. Still, the comment regarding comparison of "age" can be interpreted fairly well during any stage of Warframe's release. I played it roughly around release, and at that point I saw potential, but was mostly disappointed in the game. Six months later (U12, I think), it was a completely different game, with major overhauls and additions. Destiny is sold as "content complete" and seven months down the road has less content than a free "Beta" had at that point.


All I was saying is that that is a fair chunk of time to learn how to do this type of game better. To improve it. Warframe has a lot of experience under it's belt, Destiny doesn't.


But Bungie has a lot of experience with FPS games under their belt, and lots of things they got right in the Halo games they got wrong in Destiny (see my above rant post if you can stand it without your eyes bleeding or anything).


I'm glad you still have faith, but I think I'm burned on Destiny.


Being burned on a game is the fault of both the game designer and the user. I am a little burned myself, but that doesn't mean that Destiny is a bad game.

I'm not burned out entirely, but Destiny has become extremely stale because objectively speaking, there isn't much to do. I enjoy it, but it's discouraging when Bungie stalls for over half a year before releasing pieces of what people could consider vital options and simple fixes (such as audio and colorblind settings). The reason people use Warframe as an example is because at any seven-month timeframe of its existence, it has made far greater strides than Destiny has. Heck, literally every single major update (We're on 16 now) has added far more content, tweaks, and fixes than Destiny has in its entire existence (no hyperbole, pick any update and look through the notes).
Bungie is a far bigger team with a far bigger budget, and the changes and content have been a pittance in comparison. And we're paying $20 per sad content package (that said, I do feel like I've gotten my money's worth of fun from TDB, but that fun well ran dry, whereas Warframe has challenges that I've yet to tackle, or that I've tried to tackle but simply couldn't overcome).


I don't think it's a bad game. I think it has bad gameplay. Overall I think it's a 7/10, but the game mechanics, specifically, are bad.

For Destiny 2, I'll be taking a wait-and-see approach. I just hope they don't do something like give pre-orders a sweet gun that you will never be able to get if you wait to see how the game is before buying it.

I still preorder games that I have faith in, and Destiny was a great foundation for the franchise. It's too bad it's basically JUST a foundation.


I understand your reason to wait and see. I also really don't like the whole "buy this early and get this" or "Buy for this console and get this" but again, as I mentioned before, I hate marketing.


We agree! (about marketing).

Yup.


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