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Things warframe learned from Destiny... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, May 02, 2015, 17:05 (3294 days ago) @ ZackDark

You made a beautiful point about how aesthetically-pleasing games need good mechanics, but then just stated an absolute for the inverse, blundering terribly.

Can you really not think of an example on your own and have to be spoon fed?

Racing game. You've programmed it to be realistic, calculating tire friction, weight shifting, and the like. But if you are on the Sega genesis, and you only have 8 sprites for your car, you can't even represent all the subtleties of your game physics! You'd need to upgrade to a 3D renderer where the car can lean, have individual tire rotation, and skid for that to even work.


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