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+1, and then some. (Destiny)

by CruelLEGACEY @, Toronto, Monday, June 20, 2016, 14:11 (3171 days ago) @ Cody Miller

I played PvP last night with Cyber, and I did extremely well with my old Surros PDX. As for Hand canons, I tried out Imago Loop which had a large range buff and did fairly well with that. I did not experience much missing of shots at Range, but I did notice the damage reduction at distance was pretty severe.

Mybproblem with year one in retrospect was that because certain weapons were so powerful and dominant, you kind of had to get them to be competitive in places. And getting them meant doing boring shit over and over. If you didn't have them, you were at a definite disadvantage. For some content like Crotas end hard mode, it was extremely punishing even with the best gear. I can only imagine doing it if all you had were non raid legendaries.

In year two, you can make due with what you have, and the weapons that help a ton in certain situations are all quest weapons. For me, that's way better.

Yeah I'm with you in terms of year 2 being less grindy and I'm all for that. And you're right that it is easier to "get by" in PvP with less than ideal weapons now than it was in year 1... I'm just not thrilled with how Bungie achieved this balance. Rather than bringing more weapons up to match the most effective guns in the game, they've brought most weapons down to "mediocre" status with very few exceptions. I would much rather have all primaries brought up to the effectiveness of year 1 Hawkmoon or Thorn in terms of their ability to fire accurately and predictably at mid-long range. If that makes time-to-kill too fast, then lower damage values. That's fine. I just don't like it when they extend time-to-kill by making the weapons less accurate or predictable. I don't like feeling like I'm fighting against my weapon the whole time. But that's exactly how I feel with most of the year 2 primaries.


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