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+1, and then some. (Destiny)

by slycrel ⌂, Monday, June 20, 2016, 16:28 (3171 days ago) @ Cody Miller

It makes sense I guess, but definitely nerfs my playstyle.

I am (was?) at my best in the solid mid-range. I generally used high impact hand cannons to 3 or 4 shot people in that arena, while having a viable primary for short range encounters (which is probably 70% of destiny in the IB/Trials arena). Contenders for this setup were few and far between. That's why I like the Vacancy so much, it holds the mid-range well while being okay at short range. This range is closer than snipers like, while being far enough that someone can't run in and one shot you with a shotgun without serious trouble.

Note that I would prefer to use scouts for this, but scouts seem to be inherently poor at both short and even often at medium range.

I am now often needing an additional shot in this range, making this a substantial nerf for me. Almost killing people is happening more and more. It's becoming more about knowing the maps inside and out and having a buddy right there with you. I think everything is starting to swing more towards non-1v1 play, and that's probably intentional. It used to be on a 2v1 encounter you could almost always take out one person, and if you were good, both of them. Now it seems like you have to be good to take out one person before the team of 2 brings you down.

So maybe I'm just fighting the inevitable... but the polarization of extreme long range with snipers and extreme short range with shotguns leaves a lot of long TTK happening in the middle. Nothing really seems to shine there, it's a sea of non-optimal options.

Or maybe I just can't play. ;)


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