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Destiny has ressurection

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, August 18, 2013, 12:50 (3911 days ago) @ scarab

So does Halo coop with its respawning when not in danger. It's not so much about dying, it's about the fear of dying and the way it encourages you to play better. It's about having something on screen that you can use judge how well and with how much finess you handled that enemy or room or level. And it's about letting enemies and level designs wear down the player over time instead having to have super accurate dual wielding Elites (for instance) kill you in an instant to keep the enemy competitive. It also allows for things like less annoying red on the screen to indicate near death and for missions to start you with low health to make a section more of a challenge or to serve a story point.


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