Avatar

Positive Revival

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, August 18, 2013, 15:55 (3911 days ago) @ ZackDark

Also, your point that management becomes a lot less complex when you have more people around is missing an important part, namely that, sometimes, one or more of the players will be nigh-useless. I'm sorry, but I'd rather have a not-perfectly-prepared-for-all-situations group weapon assignments and all having fun than a every-damn-enemy-dies-within-seconds assignment with half the group waiting out half the engagements.

Wouldn't a game without a weapon limit ensure nobody would be useless? If you limit weapons, someone is not going to have the right one at any given time.


Complete thread:

 RSS Feed of thread