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I think it's a good idea (Destiny)

by davidfuchs ⌂, USA, Thursday, September 07, 2017, 10:15 (2718 days ago) @ electricpirate

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."


I know this is the prevailing narrative, but I don't think it's accurate. Eververse has a limited set of shaders and it's pretty random. If you want specific shaders its seems to better to go where you know the drop (faction packages, chests) to get the colors you like. If they wanted to really use this to juice micro transactions they would have made bright engrams the key source of them instead of giving you more control by getting them in the world.

the design to me suggests they wanted to give something else to chase, but obviously this struck a nerve with a lot of people.

I think the best way to show good faith here is to remove shaders from bright engrams until they have a solution that doesn't piss everyone off.

I can see that angle, but even in a grindy game, having to repeatedly run through areas to farm up cosmetics seems like excessive grinding.


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