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I think it's a good idea (Destiny)

by General Vagueness @, The Vault of Sass, Thursday, September 07, 2017, 15:23 (2717 days ago) @ electricpirate

Seems far more likely the rationale is less "artistic integrity" (because if so, why allow shaders at all) and more "let's try and goose our micro transaction revenue."


I know this is the prevailing narrative, but I don't think it's accurate. Eververse has a limited set of shaders and it's pretty random. If you want specific shaders its seems to better to go where you know the drop (faction packages, chests) to get the colors you like. If they wanted to really use this to juice micro transactions they would have made bright engrams the key source of them instead of giving you more control by getting them in the world.

the design to me suggests they wanted to give something else to chase, but obviously this struck a nerve with a lot of people.

I think the best way to show good faith here is to remove shaders from bright engrams until they have a solution that doesn't piss everyone off.

I mean, it will drive people to buy them somewhat, but what it'll do more is lengthen play time, and they have a vested interest in doing that by whatever means will work.
Personally I always kept the same shader on 90% of the time, but I'd also change it for things like Iron Banner or redoing old content or just when I got something new from a significant piece of content, and this will put a big big damper on that. I don't like a game making me afraid to mess up-- I mean in terms of challenge, sure, but cosmetics?


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