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For the record (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, May 24, 2020, 16:30 (1647 days ago) @ MartyTheElder

A bunch of us crunched on Reach.

I’ve never worked on a game without a certain amount of crunch. As a matter of fact, I’ve never worked on any creative project that didn’t have some sort of crunch.

It’s a matter of personal passion - when world’s collide.

There is a spectrum to it though. There's a difference between perpetual crunch, and crunching occasionally during deadlines or milestones.

But I see a lot of veterans in the games industry - older folks who have been doing this a while and have a lot of experience, being forced out because of crunch. Crunch is a young person's game.

Maybe holding onto talent just isn't important enough to eliminate crunch. Last of Us 2 will be an interesting case, since because of the high turnover as a result of crunch, the majority of it was done by junior level people.


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