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Romanticization of the Artist (Gaming)

by breitzen @, Kansas, Wednesday, May 27, 2020, 17:13 (74 days ago) @ Cody Miller

An artists job is create something that imparts something to the receiver. It doesn't have to be just pleasure. It could be insight, pain, joy, or anything really.


These things are ultimately pleasurable. Why do people go see scary movies? Or read sad books? Or look at grotesque paintings? We enjoy the negative feelings through proxy.

Hard disagree. Limiting the value of art to an audience’s pleasure is terribly naive for someone as intelligent as you.

Now in your industry and video games, broad appeal is a goal because the final product is commercialized, so often pleasure is sought after.


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