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Probably a bad idea to jump in now... (Gaming)

by MacAddictXIV @, Seattle WA, Tuesday, May 26, 2020, 10:52 (1656 days ago) @ Claude Errera

...but I wanted to point out that I don't think Cruel and Battuta were actually talking about the same thing, which might explain the vast difference between their viewpoints.

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I will say that the crunch circle could be part of it. I feel like Cruel was mentioning that a byproduct of creative inspiration was crunch (working 26 hours straight). But that is just a length of time. Crunch has to have a deadline that has to be met.

I personally think they have two very different experiences. I don't think that either one of them is wrong. I think that crunch is a very wide descriptor. It's just that when people think of "crunch" in a gaming sense they think about what Battuta was talking about. But that's not all that crunch is. In my mind, crunch is just working more time than you had planned to get something done before a deadline. That could be working 2 hours past your normal work day to get something done before the weekend. I would still consider this crunch time but no one ever calls it that because it's silly compared to what we think of it socially.

That's my two cents and now I'm running far far away.


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