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I completely agree. But... (Destiny)

by CruelLEGACEY @, Toronto, Monday, December 07, 2020, 09:34 (1236 days ago) @ MacAddictXIV

What?

Shoulder charge is a mostly brain dead ability, assuming even a base level of awareness and competence. The only real risk to it is that the person you’re charging might have a shotgun. That’s it. Unless you’re an idiot and try to charge from way too far away. It’s not that difficult to charge unassuming players from unexpected angles and get basically free kills.


Wow. I didn't think you a dick, but that was a complete dick statement. I know you are a better player than most of us here cheapLEY, but wow.

I keep wanting to respond to this with how I feel, but I'm going to just take some time now. I might voice my opinion later.

I changed my mind: if stasis is ruining the fun of shoulder charging Titans, it’s perfect.

Edit: That’s not really a dig at Titans. Dodge is a completely brain dead get out of jail free button most of the time. Destiny is a chaotic shitshow that’s based around making players feel cool when they do stuff, is not a game built around tightly designed ability interaction. It’s a game filled with instant win buttons, and we should stop pretending otherwise, even if it had achieved some semblance of “balance.” Each class having an equal distribution of instant win abilities isn’t the same thing as it being well considered or well designed for competitive play. I’m not even arguing that should be the goal. But damn near no ability in the game is high-risk, high-reward. At best they’re medium-risk, high-reward, and most are low-risk, high-reward.

So first of all, I should say that I think there’s some “lost in translation” going on here. Cheapley is genuinely one of the nicest dudes I’ve played with. At the risk of putting words in his mouth, I certainly took his statement with the tone of a guy who is chatting amongst friends, and not as intentionally critical or dismissive. Could just be me, but I don’t get ruffled by the “brain dead” comments and stuff like that because I think those are the kind of mistakes that almost all Destiny players make from time to time. Heck, I do it way more than just about anyone (with the possible exception of Korny). This is a tangent, but I had a moment way back in Halo 2 when I was playing a 1-flag game where the flag is in the ruins of an old base, and there’s a window right in the front that you can jump through to land on the flag (was it called Boneyard?). My entire team was leaping in through that window and dying instantly, and sure enough I jumped in and was gunned down right away. One of the guys I was playing with said “why the hell did you do that? You just watched 3 of our teammates all jump in and die, so why the hell would you do it too?” I was struck by how obviously correct he was, and yet my instincts in the heat of the moment we’re screaming “GO GO GO”. I think of that often because all these years later, I still do it constantly, lol.

That said, to address your point; again, I do think there is some truth to what you’re saying. Shoulder charge involves getting right up close to the enemy, and as such there’s a certain amount of risk involved. Certainly more risk than many other abilities in D2. But to push back a little, I actually do agree with Cheapley’s point that none of the abilities in D2 are particularly high risk. Between the often claustrophobic maps and the levels of mobility our guardians have and the general chaos that often goes on in a crucible match, closing the gap and getting up close to the enemy is often quite doable. I mean, look at this:

Granted, I’m using an exotic that instantly refills my melee charge, but still... thats a lot of kills XD

Again, to your point, there are certain maps where that kind of play style is far less likely to work, but not many IMO.


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