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It was the presentation that was bad (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, April 13, 2025, 16:42 (3 days ago) @ Vortech

I don't want every game to be like Marathon (I may not want Marathon at all, we will see) but I also don't need every game to absorb my whole gaming life, as Destiny has for 10 years. I am playing the Indiana jones game and have been for months, because that's the kind of time in my life I have for big story games. I'm glad they exist, and I like them more than the MP focused games, but I also still appreciate things like Halo3/4/R and Titanfall, and Fall Guys, and even Apex to a point, where there are a limited number of variables and a short time barrier to fun, and it can be consumed in more digestible chunks.

This is why I worry about the wipes between seasons.

Blizzard I think got the right balance with Diablo 2. How it worked was there were ladder seasons. You could create a ladder character and play ladder games. Ladder was essentially Ranked play, with a leaderboard and all that. In addition, there were ladder only items and runewords and bosses.

The key was that when the ladder season ended, all the previous seasons ladder characters just became regular characters. They still had all their gear, level, and items, but they were no longer on the leaderboard nor could they play ladder games.

This way if you were ultra hardcore you could just make another ladder character and grind, but if you weren't you could just keep playing your character unranked. Ladder only items would slowly filter down into unranked characters.

Feels like a good way to handle seasons no? That way each season 'wipe' only means losing the ability to use your acquired stuff in ranked mode. If you didn't care about leaderboards, you could just keep going. Meanwhile, the hardcore players could keep grinding in ranked play.


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