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A useful critique (Gaming)

by cheapLEY @, Tuesday, April 15, 2025, 22:17 (3 days ago) @ Kermit
edited by cheapLEY, Tuesday, April 15, 2025, 22:30

Similarly, I don't care about what kind of runner Bungie employees like to play as, or their favorite moments. I don't yet know what they're talking about. It's inside baseball and they haven't adequately explained to me what a baseball is. Maybe they haven't finished inventing baseball, and that accounts for the vagueness, but seriously, sell me a GAME.

That's the most worrying thing, although "worrying" puts to much emphasis on it. If the game is bad, I guess I'll feel some disappointment and just move on. There's too much other shit to do to care about a bad video game. But damn if it doesn't already kinda feel like Destiny all over again. They seemingly have grand ideas, but after listening to interviews and watching coverage all weekend, it really seems like they barely have a grasp on what the game actually is. It just feels kind of half-baked, like it has all this potential, but they don't really know how to realize their vision (which, I guess matter of taste or whatever, but that's where Destiny ultimately ended up, too). And it only lets our (or at least my) imaginations run wild, guessing at where it ends up. I already have visions of going on the Marathon and having to solve puzzles, do miniature raid encounters, etc. They certainly haven't said that, so it'll only be my fault if I end up disappointed when it turns out to just be another map with harder enemies or something.

It honestly feels like it's far, far too early for them to be talking publicly about this game, and that's insane given it's supposed to come out in September. It feels like they're talking about something that should be launching into Early Access or something, not something they're ready to call a finished product ready for retail.

The cinematic used the art and the lore to make a FANTASTIC short film. If the game does this nearly as well, it could be something special. Maybe it will be. The pitch hasn't worked on me yet.

That short film is really something. I've watched it a dozen times now--it is just so, so captivating. It's selling me on something I don't really think the game is going to provide, it just makes my imagination run wild. Seriously, I could watch hours of that just to soak in that atmosphere. The guy discovering and listening to music for what I imagine is the first time . . . like that sells me on what's going on more than anything else. I don't know that you can actually recreate even a fraction of that feeling in competitive multiplayer game in any real way, though.


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