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A useful critique (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, April 16, 2025, 13:25 (2 days ago) @ ManKitten

The cinematic used the art and the lore to make a FANTASTIC short film. If the game does this nearly as well, it could be something special. Maybe it will be. The pitch hasn't worked on me yet.


That short film is really something. I've watched it a dozen times now--it is just so, so captivating. It's selling me on something I don't really think the game is going to provide, it just makes my imagination run wild. Seriously, I could watch hours of that just to soak in that atmosphere. The guy discovering and listening to music for what I imagine is the first time . . . like that sells me on what's going on more than anything else. I don't know that you can actually recreate even a fraction of that feeling in competitive multiplayer game in any real way, though.


You and me both, buddy. I'm sharing it with non-gamer friends, saying forget about the game part. This is incredible.


Same.

[ala The Chris Farley Show]

Remember that part where the trio gets ambushed? and they are ducked down behind that shield? That was awesome.

But seriously, that side profile shot where you see every bullet effect the stability of the shield and slowly chip it away...bruh. You could feel the weight of every bullet.

Um. Remember when you said the loot you take is equal to the loot you make? Uh, is that true?


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