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Why Bungie gets visual storytelling wrong (Destiny)

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 13:42 (3187 days ago) @ Cody Miller
edited by Kermit, Monday, July 27, 2015, 13:45

For all the talk of how valuable books are, they are simply unable to tap into emotions as completely and as viscerally as visual media [and similar statements sprinkled throughout your post].

This is the most idiotic idea I've ever seen you express.

I know you're biased and I know why (it comes from your profession and your education), but I never took you for a fool.

Also, I'd argue that some of the richest and most evocative storytelling in Bungie games has been presented in text form, regardless of whether that choice was driven by technology (this is something that 343 hasn't understood from the minute they took control of the Halo franchise. "More accessible" does not equal better.) The Grimoire cards are continuing a tradition.

By the way, I don't disagree with many of your criticisms regarding what Destiny lacks, but couched, as they are, in all this talk about the superiority of the audio/visual medium, they lose credibility.


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