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Why Bungie gets visual storytelling wrong (Destiny)

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 13:58 (3407 days ago) @ CyberKN

Also, I'd argue that some of the richest and most evocative storytelling in Bungie games has been presented in text form, regardless of whether that choice was driven by technology (this is something that 343 hasn't understood from the minute they took control of the Halo franchise. "More accessible" does not equal better.) The Grimoire cards are continuing a tradition.


"Accessible" is one of the last terms I would use to describe 343's storytelling.

Yeah, well, that's exactly how they described their terminals vs. Bungie's terminals.


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