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You should be. (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Thursday, September 03, 2015, 09:18 (3467 days ago) @ Cody Miller

F that. Seriously.


Why? The current system runs completely counter the principle of good game design:

If You give the player a new skill or a new toy, then there should be things that challenge their use of either. You get more powerful, but so do the challenges. This makes the game richer, more deep, and more explorable. Getting gear from the hardest raid in the game makes no sense, because you don't need gear if you can already beat the hardest thing in the game.

There is a reason that the hardest superbosses in RPGs and JRPGs generally only give token rewards.

That is because at that moment, those games are OVER. There's no point in giving something you can't use.

Destiny has not and does not do that. Even the gear that drops in the raid is useful when you get it-- it can be used to either fuel a little power fantasy play when you go back through the raid at the same difficulty and wreck stuff that used to give you problems, and then to tackle the same activity at the harder difficulty, and then even further than that, it forms your baseline gear for the next activity.


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