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Insane. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 03, 2015, 23:39 (3466 days ago) @ narcogen
edited by Cody Miller, Thursday, September 03, 2015, 23:51

The original Deus Ex is an RPG and does not fall into any of these pitfalls. Not a single one. It cannot be min maxed. As a bonus, because there are so many combinations of skills and augmentations that produce different effective play styles, I can almost guarantee your character was different than mine. Add co-op play and call it a day. Your assertion that grinding is somehow required for players to differentiate themselves is false. My guardian could be an invincible tank, and yours a hacker. Hacking might take longer, but so what? That's how you want to play the missions!

Further, I think people and developers completely over emphasize avatar differences as something desirable in their games. Was Halo less fun because your partner was also the MC? Instead about being a virtual dick measuring contest through progression, it should be about teaming up with your friends to tackle the game.

You keep saying that this isn't the game Bungie made. I know that dude. That's why I am saying things would be better if changed for Destiny 2. It's doubtful, but there are tons of things they can do to mitigate the problem of MMOs without abandoning their overall format. I see tons of decisions that they are making that help them move that way.

If it weren't for people expressing dissatisfaction with the shitty MMO elements, you'd still have to circle Mars gathering relic iron to level up your guns.


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