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No I'm not. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, September 03, 2015, 14:23 (3466 days ago) @ narcogen
edited by Cody Miller, Thursday, September 03, 2015, 14:29

I completely stand by my interpretation of your statements:

I don't think you are getting what I am saying. Otherwise, you would not have enjoyed pretty much any game ever. You liked Halo. Every level in Halo operated the way I am describing. No progression, just the experience of the challenge. It worked, and it didn't lock anybody out, because the game had multiple difficulty levels. If you simply didn't have a lot of skill at the game, you played on easy.

But Halo had no progression. Building a character and making choices about their development can be fun. So, have that happen at the beginning of the game, then at the end let that character be unleashed on all the really cool missions and content. Again, even though the challenges are based on skill, nobody has to be locked out if there's a proper difficulty level selector.

I realize what's fun is different for everyone, but I think it's reasonable to say the following are the fun parts of Destiny:

1. Shooting bad guys, by yourself or with a team
2. Exploring the world and story
3. Advancing your character
4. Getting new weapons and gear

That's what I think most people enjoy. So everything that hinders that enjoyment should be taken away. Turns out random loot and MMO mechanics take away the enjoyment from most of those. So remove those and what do you have? An RPG with strong FPS elements, which is what Destiny really should have been in the first place. Genre choice is not arbitrary. If Destiny were a different genre, every single one of those four things would be better for every player, hardcore or casual.

Unless you can make an argument as to why grinding, replaying the same stuff over and over is enjoyable of course.


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