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Loot Cave (Destiny)

by General Vagueness @, The Vault of Sass, Friday, September 04, 2015, 18:45 (3465 days ago) @ narcogen

I honestly don't think you can blame this on Bungie. You seem to be suggesting that if Bungie just added coins or points to Halo (which they actually did) everyone would stop playing Halo the way they used to, and just maximize their collection of coins. That might be so, but that's on them.

At any rate, it was not my point whether the loot cave was or was not actually more efficient at generating engrams per hour. I saw some exhaustive posts (unfortunately I cannot find them again) that suggested that if there was any such advantage, it was very slight. The point was that the perceived advantage was enough to skew the play of a not insignificant portion of the population in that direction.

Those who were looking for Bungie's response to be the removal of loot or the removal of RNG I think are really barking up the wrong tree, because I think that is just too integral to the game's central concept.

Why do you think RNG specifically is not only important but vitally important?


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