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Is anyone else experiencing "New Gear Bottleneck"? (Destiny)

by CruelLEGACEY @, Toronto, Thursday, November 05, 2015, 17:16 (3574 days ago) @ slycrel

I think this is a losing battle that Bungie will never win.

My suggestion to fix this would be to allow for weapons to get up to max before armor does. That way you actually do have more options when it comes to weapons.

But then that simply brings out the problem that armor doesn't work "as well as" weapons and people would complain about that.

And so on.

The linear curve is there because it gives people a reason to play. I think upgrades and incentive are great. But at the extreme end-game they become so important that it gets ridiculous.

As an example... Yesterday I did the court of oryx with some randoms. We easily 10 of the 3rd tier runes on mini-crota. There was a guy there that was light level 316, and his exotic sword was 314. He was able to down the mini-crota guy in ONE SWORD multiple times. True he was very good at the game, and he knew exactly what he was doing... but the power that his exotic sword gave him at that light level was insane. He could pretty much 3-shot the major holding the sword.

The problem is that there really is a lvl 29 vs lvl 30 difference between 300 and 320. And many of us find that we are sitting between 305-310, with literally no way to proceed other than the hard mode raid and lighthouse drops. The time investment for that is insane, and unfortunately, I think it's as designed.

Destiny is a MMO and this is how MMOs work. Sometimes it's easy to forget that. I wish that there was a larger balance at the end-game of "play, have fun, and get good rewards". But it seems, by design, that the rewards become the end game. And those rewards are, by design, time-gated, mediocre and RNG.

I think there is room for getting "capped" and then using what you've got in interesting ways once at the cap. But the cap itself is a carrot that bungie is putting out there right now, rather than a realistic obtainable goal for the vast majority of players. (basically wah, there is no closure. ;) )

I think you're spot on in a lot of ways, but I still feel there are ways the situation could be improved. Without overhauling the entire economy, I feel like tweaking some of the existing gear would help out a bit. The primary reason I've resorted to infusing my Hung Jury and a few other weapons is that the Raid and Trials guns aren't particularly good or exciting. I'd be far more likely to keep and use raid & trials drops if they were as good as my other gear, but they just aren't. So instead I treat them as infusion fodder, which means I'm constantly sacrificing light levels here and there.

Now a lot of this does come down to personal preference, but I don't think it is a stretch to say that overall, the current batch of Raid and Trials weapons are the worst set of end-game rewards we've had in Destiny. They certainly aren't the lust-worthy trophies they should be, if you ask me.


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