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Legendary guns and the effect on play

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, June 16, 2013, 18:40 (3964 days ago) @ Reconcilliation

How many guns can you have on you?

I only ask, because if the guns are supposed to be personalized, and upgradable, and something you want to keep, then hwo will that affect level design?

Like, in a regular FPS game you can go nuts with designs and encounters, knowing the player has a diverse arsenal to deal with the situations presented, or they have to ability to pick up and such weapon needed.

But if players are supposed to keep their guns, and you haven;t been keeping and upgrading say, a sniper rifle, then what do you do in a situation where you'd need a sniper rifle because the level has been designed that way? Do you have to rely on someone else who does have one (lame)? Are the enemies and levels just designed so they can be done with any weapon (lame)? Or does this not matter too much and we can pick up weapons we need (good)?


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