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"A mile wide and an inch deep" (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, July 31, 2016, 17:00 (3037 days ago) @ cheapLEY

Why is it that I could see that coming back when the game was announced, but the people who were working on it could not? How could I know this just by a press release?

#codywasright


The way they marketed this game tells me they absolutely knew it, they just didn't want us to.

The studio could have saved themselves the trouble in the idea room to begin with. If someone told them in the initial pitch meeting that the idea is stupid, then they wouldn't have to market the game in a way to mask that, and they could have developed a game that was really great.

I am all for experimentation, because sometimes you don't know until you play. But as soon as you know you have stinker, you should do a full stop.

I knew the moment I read "procedurally generated universe".


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