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Okay, I'll bite... (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 01, 2016, 10:29 (3036 days ago) @ EffortlessFury
edited by Cody Miller, Monday, August 01, 2016, 10:53

Dude. In games like last of us even if they use algorithms to generate stuff, it is ultimately approved and changed and tweaked by a human hand. I know how it works. And everything is there because a human ultimately deemed it so.


Ok, but you just contradicted yourself. You claimed procedural generation can't be the future because development will always need a human hand, but here you claim procedural generation falls under that category because the algorithms are touched by a human hand.

Not the algorithms. The output. Nobody is going to run the algorithm, and take the resulting output and just stick it in the game without checking it. They are going to examine it, pick the pieces they want, and personally integrate the suitable portions into the game world. Basically, a human is always still deciding what goes into the world.

In No Man's Sky, it's physically impossible for a human to have curated the output of all the planets. To think that an algorithm can perform this curation step as well as a person is delusional. If you look at the games that do have random generation, like Cave Story or Diablo or whatever, it always falls short to what a good human designer could do.


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