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The importance of getting it right the first time (Gaming)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 08, 2016, 22:24 (3033 days ago) @ cheapLEY

The thing I don't understand about your complaints here is that nobody who goes out and buys the game on launch day will experience anything but the final game. It's not like they're selling an unfinished product to consumers and saying "we'll fix it in a few weeks". The game is done. It's ready to be played. You're just bitching about the delivery method, which I don't understand.


That's not true. I guarantee there are people out there who will buy this game on disc and not download the update. I had to make a special trip to my parent's to download the update today because of my lack of Internet. It's not a huge deal, but it's not a non-issue.

I think devs being able to patch games post-release is a great thing. But not like this. There is entirely too much reliance on day one patches. If they knew the game they printed to disc wasn't the final game, that's a shitty practice, and I don't really understand how anyone can argue it's not.

I don't think anyone from the developers to the players like that things happen this way. I certainly don't like the sometimes hour long patch download delay that happens after I put in a brand new game disc. And yep, it double sucks for people without good internet or no internet at all. By all means fix the apparently archaic certification process. By all means give developers more time and more say so they can ship a complete game that doesn't need a day one patch.

Until that utopia comes, though, we should judge games on what they are like properly patched, not what they are like days or week before they are even supposed to go on sale.


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