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The importance of getting it right the first time (Gaming)

by CruelLEGACEY @, Toronto, Monday, August 08, 2016, 13:19 (3033 days ago) @ Cody Miller

I'm sure that many developers actually do TRY to get their games into fully playable states earlier in development, but it rarely happens because of the other problems I mentioned (unrealistic release schedules, poor planning, etc). My point is that the severity of some day-1 patches is a symptom of larger issues with game development. Saying "no day-1 patches" won't make the end-products any better.


Well, in this instance their reliance on a day 1 patch demonstrably hurt the game's reception, and possibly sales figures. That alone should be incentive enough for them to try to get it right next time.


I don't follow your logic there. The developers didn't send out early copies of the game. They've been very upfront about saying "hey, the game won't be finished until launch day so don't don't expect everything to be right until then". Retailers broke street date. Media and random consumers put out pre-release footage. The developers themselves did nothing wrong.


Yes they did.

1. They included a shit version of their game on the retail disc.
2. They allowed said shit version to connect to the server and play.

All they really had to do was not allow players to play until they downloaded the patch on release day.

That's insane, dude. It was the RETAILER'S job to keep the game out of people's hands before launch day. And they didn't put a "shit" version of the game on the disc. They put the 99% complete version that they had ready 6 weeks ago.


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