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The importance of getting it right the first time (Gaming)

by CruelLEGACEY @, Toronto, Monday, August 08, 2016, 14:58 (3029 days ago) @ Cody Miller

You lost me at "shit version." I think you have an unrealistic view of game development. Patches became attractive when they became a practical way of making the game better on launch day than it could otherwise be. Yes, this method can be abused, and games that have problems on launch day should be judged accordingly, but the implicit contract between the gamer and the developer is about what the game will be at launch, not before.


If you rely on the convenience of a day 1 patch, then you need to live with the consequences of people 'reviewing' your game in an unfinished state. If that's worth the tradeoff, then I guess that's their call.

Again, you're glossing over the fact that neither the developers nor the publisher initiated these pre-release reviews. Dealers *illegally* sold early copies, and some people chose to do review/preview coverage based on an un-finished version of the game. The developers were actively telling everyone "what you're seeing is not final, the game won't be final until launch day".


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