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I'm curious what you think of Spelunky (Gaming)

by kidtsunami @, Atlanta, GA, Monday, August 01, 2016, 12:39 (3036 days ago) @ Cody Miller

Procedural generation is not the future. You have no way of knowing if geometry generated procedurally is going to be fun to play or fit the challenge you want to make in your game. This is why designers are so important: they are able to Design the perfect spaces to play in. Do you think Silent Cartographer could be generated procedurally? What are the chances it would be fun? Could anything in Last of Us or Uncharted 4 have been made by algorithm versus a skilled designer?

You need a human hand to create incredible experiences. Always and forever.

Because it feels super DESIGNED, even though a lot of the design went into the algorithms which generate the world you play through. It's one of the most satisfying games I've played for a lot of reasons, but I include the surprise of the procedural levels as one of those reasons.


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