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The importance of getting it right the first time (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 08, 2016, 13:41 (2821 days ago) @ ZackDark

Yes they did.

1. They included a shit version of their game on the retail disc.
2. They allowed said shit version to connect to the server and play.

All they really had to do was not allow players to play until they downloaded the patch on release day.


1. That's the publisher's fault.
2. That's actually a good point, assuming the game is even connected to a server (which it very well might).

Also, you completely glossed over Cruel's entire reasoning. Do you agree with that? Disagree?

Disagree. It's 100% your responsibility as an artist to only put out something you are satisfied with. It's not anyone else's job. Blaming the retailers is not the answer.

You know the story of the boy who cried wolf? Most people blame the boy. But the real blame lies with the village, since they put the sheeps' well being in the hand of a lying boy in the first place (and didn't replace him immediately after he proved untrustworthy the first time he called a false alarm).


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