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Right! So many procedural worlds. (Gaming)

by Kahzgul, Monday, August 01, 2016, 19:18 (3040 days ago) @ CyberKN

The only difference between what those games do and how something like No Man's Sky works is that all of the procedural worlds in a traditional roguelike are only visible one at a time, whereas NMS uses a master hashkey to generate every possible option all at once. There are more gameplay elements in place for NMS to support that change, such as hyperspace and whatever, but gameplay-wise if you view it as "each system is a different level from a roguelike" there's a very long chain of extremely successful and popular games that are built in similar ways.

One could even say that the level to level construction of Diablo, D2, and D3 follows the same lineage. Or even (god forgive me) Flappy Bird.


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