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The importance of getting it right the first time (Gaming)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, August 08, 2016, 22:40 (3029 days ago) @ cheapLEY

But your console will strongly suggest, if not demand, you patch the game before you play it, right? Yeah, day one patches suck for offline games and players with no internet. Preventing those edge cases is the best argument against day one patches. But even so, reviews and the public's perception of a game should be based on how a game will play for the overwhelming majority of players, not the few unfortunate edge cases.

If it's ok to judge a game based on its unpatched version, is it also ok to judge it based on someone's console with a bad hd making load times 10x longer than they should be, or someone attempting to play a modern heavily multiplayer game over a 14.4k dialup modem, or someone who tries to play a VR game like Golem on a single 1950s television? Of course not! That would be absurd!

Instead, we need to agree upon a consistent state by which to judge new games. And in the current day, with development practices as they are (for better or worse) judging games fully patched running on proper and properly performing hardware makes a hell of a lot more sense than judging a game unpatched a week before it is even supposed to be playable...


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