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I wish Suicide Squad had a day one patch... (Gaming)

by Kermit @, Raleigh, NC, Monday, August 08, 2016, 13:25 (3029 days ago) @ CruelLEGACEY

But seriously, it's not like movies don't do this kind of thing with thier physical release. Directors Cut, Extended Edition, ect.


On top of that, we have like 100 years of experience making movies. The process itself has been so refined and standardized that it is much easier for a studio to predict, to the week or possibly even the day, how long it will take to make a movie. And unexpected stuff still happens and plans change and things go wrong all the time, but the average movie gets made more or less on time and on budget.

Games are different. The technology is changing so fast that the process hasn't had time to really solidify. Every 5-6 years, developers need to learn a whole bunch of new tech from scratch. Movies are a bit like this too, but nowhere close to the same degree. Games from 15 years ago look almost nothing like games made today, while movies haven't changed nearly as much because the medium itself is far more mature.

I agree to some degree, but films and games often go wrong for the same reasons--a lack of vision, an unrealistic vision, or not having the right resources in place (that is, the right talent for the right job). Films and games are both collaborative creative endeavors. There's a lot that has to go right to create something truly great (a dollop of luck helps, too).

Regarding the hype around this game, I haven't hung on every word from Hello Games, but it seems to me they are primarily guilty of producing one very impactful trailer. Much like the Halo reveal, the No Man's Sky reveal captivated gamers and the gaming press because of the visuals and the music, primarily. Plus two words (and all those two words entailed): procedurally generated. Both Halo CE and No Man's Sky seemed to promise a scope and freedom we have not yet seen. I have no doubt that managing expectations is harder now than it was in 1999.


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