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THAB—Content Vault Edition (Destiny)

by squidnh3, Monday, August 24, 2020, 11:00 (33 days ago) @ cheapLEY

Bungie uses the investment system to drive players to new activities, instead of focusing on just making fun activities or letting players just play the things they enjoy.

I get the argument that without the investment system things sink or swim on their own. To me the value in having it is not only driving players to new activities, but in finding new joy in old activities. Personally, I almost never run strikes, but once or twice a season I don't mind the investment system pushing me into them, because I actually do end up enjoying it (the other day I was running them for Solstice Armor, and the modifiers happened to be Solar/Brawler, so I put on my Peregrine Greaves on my Titan and one-shot the boss in The Corrupted - that was cool).

My argument is that I don't think Bungie should depreciate an activity via the investment system until the activity has a suitable "new" replacement. If we wanted to make a spectrum of near-endgame PvE:

Strikes - 1 pinnacle and unique loon (soon to be depreciated)
Menagerie - a variety of unique loot (soon to depreciated)
Nightmare Hunts - 1 pinnacle
Nightfalls - 1 pinnacle and masterwork materials
Dungeon - 1 pinnacle/masterwork materials and unique loot (PoH's soon to be depreciated)
Raid - 1 pinnacle per encounter

That's not that huge of a spectrum to cover with relevant investment rewards, especially once you throw out Nightmare Hunts which aren't especially unique. Would having a pinnacle on Menagerie for the past year have been that big of a deal? I just think there's a more logical way to approach this.


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