Avatar

THAB—Content Vault Edition (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, August 24, 2020, 11:18 (1556 days ago) @ ManKitten

I think you're not accounting for the psychological effect the game creates. It has a literal reward system of tangible (in the digital realm) items. As soon as that happens, the players focus is immediately changed. How many people have played the same raid dozens of times just to play it.

That's a bad example, because I have. I've played raids, crucible, and trials with no expectation or desire for rewards many times.

Yes, you can still have fun playing the game...but what keeps bringing you back?

Ideally only the fun. And when that runs out, you put the game down. That is the most mature way to design a game. Keeping the player coming back is not a valuable endeavor in and of itself if what they come back to is poison.


Complete thread:

 RSS Feed of thread