Avatar

*[caveat] (Destiny)

by Harmanimus @, Monday, May 21, 2018, 09:39 (2177 days ago) @ Cody Miller

Would probably be better off running FATE or a mechanics light GURPS or Storyteller System. From a game design standpoint what you are describing (other than arbitrary leveling which more recently has been provided as an in-rules alternative) is modifying the root design conceits of the game. DnD is inherently an action-resolution game and even in 5e bares the teeth of wargaming that originally bore it into existence.

The supposition that it is all in the storytelling is gutting DnD down to a 2-page PDF. Which is a fair way to play the game, but see my initial caveats that are required to separate DnD from what it is and what the rules emphasize it to be. Obviously, if no one is doing more than rolling dice at stat blocks your combat is going to hold no interest. But that’s a failure of the DM, not the mechanisms of the game detracting from the experience of combat.


Complete thread:

 RSS Feed of thread