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Bungie: Good at setting, bad at story (Fan Creations)

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, October 24, 2017, 11:11 (2367 days ago) @ Kahzgul
edited by Ragashingo, Tuesday, October 24, 2017, 12:02

You would think that immortals, faced with their own mortality, would learn *something* or experience some kind of *consequence* they did not expect, but that shockingly doesn't happen.

I Disagree.

I believe its the first time you approach Zavala in the new Tower that he talks about how just huddling behind the walls of The City needs to stop and how he plans to look at the good that can be done beyond those walls.

Similarly, Ikora admits that she had grown lazy in her Light and pledges to fight all the harder. There is a real sense there that she regrets not doing enough over the previous years and decades. Regrets not using her Light to its full potential. Ikora’s whole mini-arc in D2 is about that. How she basically ran and hid because she was afraid of dying and how she overcame that fear to help save the day.

Even the random people in the Tower have a new outlook. I cringed the other day as one random woman said something like: “The Titans promised us we’d be safe behind the walls... but we weren’t...”

The things they learn may not be as directly shown as you or I wish, and yeah I agree Destiny 2 could have used a good tragic/heroic death to emphasize the consequences, but please don’t over look the pieces that Bungie did weave into D2.

TL;DR: Absolute statements will always get you in trouble. :)


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