Bungie: Good at setting, bad at story (Fan Creations)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, October 24, 2017, 18:17 (2374 days ago) @ Kahzgul

And I find that the world and characters of D2 are, at the end of the campaign, by and large identical to before. Which makes me wonder why this particular 'story' was told and what the value of experiencing it first hand was, while experiencing the founding of the city or the fall of the golden age was left off-screen.

I would say that is largely because those are events that set up the world and don't need to be told. They exist as mythos to create the setting.

But your observations about characters is correct. You can have them say they have learned something, but actions speak louder than words (as does the specific portrayal of them). Maybe the writers don't understand their characters at all. Not the first time it's happened.

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